﻿using System;

namespace winS.UnityEditor.ProcessEditor
{
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
    public class StepNodeSearchTreeGroupAttribute : Attribute
    {
        public string groupName;

        public StepNodeSearchTreeGroupAttribute(string groupName)
        {
            this.groupName = groupName;
        }
    }
}